Font
Font
Defines a font that can be used to display text using the RenderText-component.
The fonts graphics must be defined in a bitmap and imported to the project using the BitmapFromFile-component. Select the font by setting the Font-property of a Material and then use the material with UseMaterial. Here are a couple of examples of bitmaps that can be used as fonts:
FirstChar=33, Height/Width=8, Borderpixels=1

FirstChar=33, Height/Width=31, Borderpixels=1

Properties
Bitmap
Set to a Bitmap that holds the font graphics.
CharPixelWidth/Height
The pixel width and height of the characters in the font.
FirstChar
The ASCII value of the first character in the font. 32 is space. 65 is 'A'. 48 is '0'.
BorderPixels
If the font has extra pixels below and to the right then set this property to the number of extra pixels.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
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