Material
Material
A definition of material properties for rendered objects.
See also: UseMaterial, MaterialTexture
Properties
Textures
A list of MaterialTexture - components that each represents a texture that will be blended together for the finished material.
WireframeWidth
The width of lines in wireframe-mode. Default value is 4.
Shading
The style of shading that this material will use. Can have one of the following values:
- Smooth - Smooth shading
- Flat - Flat shading
- Wireframe - Wireframe.
Default is Smooth.
Color
The color of the material. See also RenderSetColor for an alternative of setting individual colors to models using the same material.
Light
If set then the material will be lit.
Blend
Controls the blending mode used. Can have one of the following values:
- None
- Alpha/OneMinusSourceAlpha
- Alpha/One
- Color/OneMinusSourceColor
- AlphaSaturate/One
See external link: Transparency, Translucency, and Blending (OpenGL.org).
ZBuffer
Material will use Z-buffer when rendering. Default is set.
DrawBackFace
If this value is set then surfaces turned away from the camera will be rendered. Set this value when rendereing transparent surfaces. Default is off.
Font
Set to a Font and then use RenderText to display text using the font.
Shader
If set to a Shader then the material will use the shader for fragment (pixel) and vertex processing.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
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