ComponentRef
Shader
Shader
This component allows you to use OpenGL shaders.
Example usage: "ShaderDemo" sample project.
See external link: GLSL (wiki)
See also: Material
Properties
VertexShaderSource
GLSL source code for the vertex shader.
FragmentShaderSource
GLSL source code for the fragment (pixel) shader.
UniformVariables
A list of uniform variables that may be referenced in the GLSL code. See ShaderVariable.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community