Bitmap From File

ZGameEditor

Documentation

Community

Edit sidebar

Bitmap From File

BitmapFromFile

Import an external bitmap to your application.

This component can only be used in the Bitmap.Producers property.

See also: Bitmap

Properties

BitmapFile

The content of the imported bitmap. Click the "..." button that is located beside the property in the editor to browse for a bitmap file. When a bitmap is selected it is imported to your application and is no longer referenced on disk.

Currently the are the following limitations:

  • The dimensions (width and height) of the bitmap must be the same as the Bitmap-component that the BitmapFromFile-component produces. For example to import a file that is 128x64, you must first set the Height and Width properties on your Bitmap component to match this.
  • Alpha channel information is not imported

Note: Importing bitmaps will increase your exe-file size very quickly, so be careful if you want to keep your program small. Upx-compression works similar to what is used in the GIF-file format, so if your image is small when saved as a GIF-file then it will also have good compression ratio in ZGE as well. Bitmaps from JPG-files have very poor compression in Upx so try first to preprocess the image in an art-package like Photoshop for reducing the number of colors used.

Transparency

Controls bitmap is transparency.

  • None - Bitmap do not have any transparent areas.
  • BlackColor - All black (RGB 0) areas of the bitmap will be transparent.
  • AlphaLayer - Use the bitmaps alpha layer for transparency. Alpha is imported from BMP-files if present.
Recent Changes (All) | Edit SideBar Page last modified on June 18, 2008, at 04:31 PM Edit Page | Page History
Powered by PmWiki