ComponentRef
Set Render Target
SetRenderTarget
Activates defined RenderTarget.
Example usage: "RenderTexture" and "RenderPass" sample projects.
Properties
RenderTarget
The RenderTarget to activate. Use a blank value here to stop rendering to the render target and go back to rendering to the main frame buffer.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Scripting reference
Community