ComponentRef
Set Model State
SetModelState
Switches state for the model issuing this command.
See also: ModelState
Properties
State
The new state for the model. If it is different from the current state then OnLeave will be called for the old state, and OnStart called for the new state.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community