ComponentRef
Render Sprite
RenderSprite
Render a 2D-bitmap on a rectangle facing the camera. The bitmap must first be set using a UseMaterial -command. To change the size or rotation of the bitmap use a RenderTransform -command before RenderSprite.
This component can only be used in the OnRender property on Model or Application components.
Example usage: "TitleScreenModel.OnRender" in TripleE sample project.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
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