Render Sprite

ZGameEditor

Documentation

Community

Edit sidebar

Render Sprite

RenderSprite

Render a 2D-bitmap on a rectangle facing the camera. The bitmap must first be set using a UseMaterial -command. To change the size or rotation of the bitmap use a RenderTransform -command before RenderSprite.

This component can only be used in the OnRender property on Model or Application components.

Example usage: "TitleScreenModel.OnRender" in TripleE sample project.

Recent Changes (All) | Edit SideBar Page last modified on January 17, 2007, at 10:39 AM Edit Page | Page History
Powered by PmWiki