ComponentRef
Render Beams
RenderBeams
Render "beams" using the current material. This is a special effect that can be useful for rendering explosions.
This component can only be used in the OnRender property on Model or Application components.
Example usage: "BossDeadModel.OnRender" in TripleE sample project.
Properties
Count
Number of beams to render.
Length
Lenght of beams.
Width
Width of beams.
Speed
Controls how fast beams rotate around origin.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
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