ComponentRef
Play Sound
PlaySound
Play a sound using the real-time synthesizer.
See also: Sound, AudioMixer
Properties
Sound
The sound that will be played.
NoteNr
The notenr of the sound. Middle C is 60. Add or remove 12 to change octave. When the sound is played this value is added to the sounds BaseNoteNr-property to determine the final pitch of the sound.
Channel
The number of the channel that the sound will be played in.
ReplayDelay
A delay in seconds before this PlaySound can be repeated.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Scripting reference
Community