ComponentRef
Mouse Model Controller
MouseModelController
This component provides a simple way to let a model be controlled by mouse without the use of scripting. Put the component in the OnUpdate property of the Model that should be controlled.
Example usage: "BatModel" in ZPong sample project.
Properties
ScaleX,ScaleY
Amount to scale the mouse position in the X and Y axis.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community