ComponentRef
Mesh Transform
MeshTransform
Use this component to scale/move/rotate a mesh.
This component can only be used in the Mesh.Producers property.
Properties
Position
Modify the mesh position.
Rotation
Modify the mesh rotation.
Scale
Modify the mesh scale.
Accumulate
The component keeps a internal matrix that it multiplies with the rotation/translation/scale properties whenever it executes. When accumulate property is set then the transformation builds on the previous transform. When the accumulate-property is not set then it simply resets this internal matrix so that the transform starts from a identity matrix.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community