ComponentRef

MeshLoop with MeshLoad of imported mesh
Mesh Loop
MeshLoop
A very powerful component to make iterative meshes. See this forum thread for more information on how to use this.
This component can only be used in the Mesh.Producers property.
Properties
Count
Number of Iterations to be executed.
Position
Modify the mesh position on each iteration.
Scale
Modify the mesh scale on each iteration.
Rotation
Modify the mesh rotation on each iteration.
RecursionCount
When this value is larger than zero and the loop is on the last iteration, instead of running the OnIteration-producers, it will reload the whole mesh.
This is useful for making iterative tree branches.

MeshLoop with MeshLoad of imported mesh
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
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