ComponentRef
Mesh Load
MeshLoad
Loads a copy of another mesh onto the mesh evaluation stack. Use this component to make several different variations of a single source mesh.
This component can only be used in the Mesh.Producers property.
See also: Mesh
Properties
Mesh
The mesh that will be copied.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community