Animator Simple
AnimatorSimple
Animates a floating point property of another component.
See also: AnimatorGroup
Properties
Duration
Length of this animation.
BeginTime
Delay before this animation starts.
AutoStart
If set then this animator will start automatically, if not set then it can be started with a StartAnimator-component.
Target
The target property which the animation controls. Example: "ShipModel.Scale.X".
FromValue
Start value of animation.
FromKind
How to get the start value:
- UseFromValue - Use the value of the FromValue property.
- UseTargetValue - Use the current value of the Target property.
ToValue
End value of animation.
Smooth
If set then a smooth transition from FromValue to ToValue will be used, othewise a linear transition will be used.
AutoReverse
If set then the animation will be played in reverse when it has finished. The reverse of a animation will start at the ToValue and end at the FromValue.
RepeatCount
Number of times to repeat animation. Set to -1 for infinite repeat.
ZGameEditor
Documentation
- Contents
- Overview
- Tutorial 1
- Tutorial 2
- Tutorial 3
- Sample projects
- Component reference
- Writing expressions
Community